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Senior Project

Fall 2022

Week 10

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Week 10 is all about progress. It is so glad to say we've solved all problems (the account, the connection and the glitch) we've stucked for a month. And its a cheerful week that re-ignited our confidence. I will record the progresses in 4 stages.

 

Stage 1. The account issue and the developer hub: As the two picture shows, we figure out that we need the developer hub from a picture send by professor Nick. However, we cannot login and connect to the device with the guest account from me and Esther. Hence, on 11/15, we asked our friend Karl, who is the owner of the headset to loggin his account on every app of our mobile and PCs. And we succeded the first step - we could turn on the the developer mode. Although Unity now identifies the device, however, the controller still cannot be used inside the game mode.

Stage 2. After asking the professor what else we can do, Nick actually suggest us to export the project as a APK and let it run in the headset. On 11.17, we met again. By buiding an apk and import it to the developer hub, it worked! Its been a month! We could finally use the controller and walk inside our city. However, we quickly encountered another problem: The scene start to glitch and lag after walking to a certain point of the scene. We start to research for possible cause and debugging by deleting rigs from the city. Nothing worked. We decided to take a break and meet again on Monday.

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Stage 3. On Monday, 11/21, it could be our happieset day since we first encounter the problem. We suddenly realize walking backwards on the glitching area makes it smooth. By checking again at our debug blog, we suddenly realize we have never tried to delete the bbq rig and the cafe inside the park. And it start to glitch actually from where we could see these rig. IT WORKED. After deleting the bbq and cafe, everything went smooth. We can finally walk the entire route for our scene. It is so cheerful and we get back our confidence. We also added some UI and sound to show it in front of the class. When Jeongin and Professor Nick gave us good feedbacks, every effort is worth. 

Stage 4. Our biggest problem is solved, though, we have devoted too much effort and time into the technical problem. The remaining time is not enough for us to make 3 worlds. Hence, we changed our idea and tried to make this world perfect. Every thing now is updated to the following pic:

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 © 2025 by Kaiwen Chen.  All rights reserved.

New York City / kc3985@nyu.edu / (703)-731-5914

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